Scene View Navigation
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Unity Manual > User Guide > Building Scenes > Using the Scene View > Scene View Navigation

Scene View Navigation

Navigate the Scene View quickly and efficiently with the Scene View controls.

Arrow Movement

Use Arrow Keys to move around the scene. Holding down Shift will make you move faster.

Focusing

Select any GameObject and press the F key. This will center the Scene View and pivot point on the selection. This is also known as Frame Selection.

Orbit, Move, and Zoom

Orbiting, moving, and zooming is at the core of the Scene View navigation. In order to to ensure that it's easy and accessible regardless of the setup you're using, there's a few different ways to do it.

These controls can be used regardless of which tool is selected. Holding down Shift will make you move and zoom faster.

With a Three Button Mouse

With No Middle Mouse Button

Using a One-Button Mouse

Using the Hand Tool

You might also find use in the Hand Tool (shortcut: Q), especially if you are using a one-button mouse. With the Hand tool is selected,

Click-drag to drag the camera around.
Hold Alt and click-drag to orbit the camera around the current pivot point.
Hold Control (Command on Mac) and click-drag to zoom the camera.

Zooming with the Mouse Wheel

You can always zoom the camera by scrolling using a mouse wheel or a track-pad.

Flythrough Mode

The Flythrough mode lets you navigate the Scene View by flying around in first person similar to how you would navigate in many games.

Scene Gizmo

In the upper-right corner of the Scene View is the Scene Gizmo. This displays the Scene View Camera's current orientation, and allows you to quickly modify the viewing angle.

You can click on any of the arms to snap the Scene View Camera to that direction and change it to Isometric Mode. While in Isometric Mode, you can right-click drag to orbit, and Alt-click drag to pan. To exit this mode, click the middle of the Scene Gizmo. You can also Shift-click the middle of the Scene Gizmo any time to toggle Isometric Mode.


Perspective mode.

Isometric mode. Objects do not get smaller with distance here!

Page last updated: 2010-09-06